Word Fit
Word · 10 playsWord Fit
Fit the given words into the empty criss-cross grid — a shared daily puzzle, plus endless practice.
About Word Fit
A fill-in crossword — the relaxing cousin of the regular kind. You get an empty criss-cross grid and the complete list of words that belong in it; the puzzle is working out which word goes where, using the lengths and the crossing letters as your guide. Tap a word and then a slot, or tap an empty slot first to see only the words that would fit it, and tap placed letters any time to take a word back out. The Check button quietly flags anything sitting in the wrong spot, and a hint will drop a word in for you at the cost of a few points. Everyone in the world shares the same daily grid — come back tomorrow for the next one — or switch to practice mode and climb the levels at your own pace. Free to play in your browser — no download, no sign-up.
How to Play
Tap a word from the list, then tap a slot it fits — or tap an empty slot first to see what fits there. Crossing letters must agree. Tap placed letters to take a word back out. Check flags wrongly placed words in red. A hint places a word for you, but costs points. Solve the shared daily grid, or climb the levels in practice mode.
Tips & Strategy
Start with the odd one out. Scan the word list for lengths that appear only once — a lone eight-letter word has exactly one slot it can occupy, and placing it is pure profit. Long words are scarce in any list, so they nearly always go down first, and each one lays a spine of crossing letters through the grid that disciplines everything else. The empty-slot tap is made for this: touch a slot and the list dims to only the words that fit, and when that filter shows a single candidate, you have found a forced move.
After the spine, work the crossings rather than the list. A slot that already has two or three letters showing is far more constrained than a blank one, so chase the most-filled slots and let unusual letters do the sorting — a J, Q, Z or V at a crossing usually admits exactly one word. Watch shared patterns too: several words with the same length and the same letter at the crossing position are interchangeable for now, so leave those slots for later and place the words that are unique first. Tapping placed letters lifts a word back out, so a wrong experiment costs nothing but a moment.
Use Check freely and hints stingily. Check is free — it flags anything in the wrong spot in red and confirms the rest, which turns a risky guess into information. A hint places a whole word but costs 15 points against the 20 each word earns, so a couple of hints can eat the difference between a good score and a great one. In the daily grid, everyone gets the same puzzle, so a no-hint solve is the badge worth having; in practice mode the levels climb as you win, and the same habits — longest first, crossings second — carry you up them.