MerryArcade

Pig

Board · 1 play

Pig

The classic push-your-luck dice race against Rosie — roll on or bank, and first to 100 wins.

About Pig

The simplest dice game there is, and one of the most nerve-racking. On your turn, roll as many times as you dare: every roll adds to your turn points, but roll a 1 and they all vanish and the die passes to Rosie. Press Bank to keep what you have built and hand over the turn. Fancy it faster and meaner? Two-dice Pig adds both dice to your total and makes you roll again on any doubles — but a single 1 loses your turn points, and snake eyes wipe out your entire banked score. First to bank 100 points wins. Rosie plays Easy, Normal or Hard, and on Hard she follows a proper racing strategy. Free to play in your browser — no download, no sign-up.

Category
Board
Released
October 2026
Last updated
Oct 14, 2026
Platforms
Browser (desktop, mobile, tablet)
Controls
Tap or click
Developer
MerryArcade Originals

How to Play

Roll as often as you like — each roll adds to your turn points. Bank to add them to your score. One die: roll a 1 and your turn points are lost. Two dice: a single 1 loses your turn points, double 1s wipe your whole score, and other doubles force another roll. First to bank 100 beats Rosie. Keys: R or Space rolls, B or Enter banks.

Tips & Strategy

Pig is a game of knowing when to stop. Each roll has a one-in-six chance of a 1, so the longer you roll, the more you have to lose. A simple, sound rule is to bank once your turn points reach about 20 — at that point the points you stand to lose on a bust roughly balance what one more roll is likely to add. Rolling past that is a gamble; banking far below it, at 8 or 10, wastes turns and lets Rosie pull ahead.

Adjust for the race. When you are well behind, take bigger risks and hold out for more each turn, because steady small banks will not catch a runaway lead. When you are ahead, bank a little earlier and make Rosie do the chasing. Near the finish, the only number that matters is 100: if you can reach it this turn, keep rolling until you do, and if Rosie is close to winning, push hard, because she will probably end it on her next turn anyway.

In two-dice Pig, the dangers are bigger. Any roll showing a single 1 loses your turn points, which happens much more often than with one die, and snake eyes wipe out your whole banked score — so bank sooner than you would with one die, especially once you have a big total to protect. Doubles force another roll before you can bank, so a pair can push you on further than you planned. Hard Rosie plays a proper racing strategy, holding at about 21 adjusted for the gap and rolling for the win once either player reaches 71, so you will need to be just as disciplined to beat her.

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