MerryArcade

Kakuro

Puzzle · 7 plays

Kakuro

A crossword built from sums — fill every run with digits that add up exactly.

About Kakuro

Often described as the mathematical cousin of the crossword. Every run of white cells carries a target total printed in the black clue cell beside it, and you fill that run with digits from 1 to 9 so they add up precisely — with no digit repeated inside the same run. The arithmetic stays simple; the pleasure lives in the combinations, where a run of four cells totalling 10 can only ever be one set of digits. Every puzzle is solvable by deduction alone. Free to play in your browser — no download, no sign-up.

Category
Puzzle
Released
September 2026
Last updated
Sep 20, 2026
Platforms
Browser (desktop, mobile, tablet)
Controls
Tap or click
Developer
MerryArcade Originals

How to Play

Each clue number is the total of the run of white cells to its right or below it. Fill runs with digits 1–9 — no digit may repeat inside a single run. Runs cross one another, so every cell has to satisfy both its across total and its down total.

Tips & Strategy

Learn the unique combinations and half the puzzle solves itself. Some totals can be made in exactly one way: 3-in-two is 1+2, 4-in-two is 1+3, 16-in-two is 7+9, 17-in-two is 8+9. In three cells, 6 is 1+2+3, 7 is 1+2+4, 23 is 6+8+9 and 24 is 7+8+9. In four cells, 10 is 1+2+3+4 and 30 is 6+7+8+9. Pencil those sets in the moment you see them — you don't know the order yet, but you know the digits.

Work the intersections, never a single run in isolation. The real deductions come where a constrained across-run crosses a constrained down-run: if the across cell can only be {8,9} and the down cell can only be {1,2,3}, the crossing is impossible and one of your assumptions is wrong. Where the two candidate sets overlap in exactly one digit, you have a placement.

Use the 45-rule on blocks of runs. A full nine-cell line holds 1 through 9, so it totals 45. If a region is almost enclosed by runs whose clues you know, the sum of those clues minus 45 tells you what a single stray cell must be. This is the technique that cracks the big boards.

When a run is nearly complete, stop thinking in combinations and just subtract. A 5-cell run totalling 28 with 6, 9 and 3 already placed needs two digits summing to 10 from what remains — often a single legal pair. And remember the negative information: a digit already used elsewhere in a crossing run is excluded here too, and eliminating candidates is usually faster than hunting for the answer directly.

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